Monday, 4 May 2015

Monday, 23 March 2015

Alric and Fyxen

Hailing from Easthaven, Alric and Fyxen's shields bear the symbol of the serpent
Gyrd The Painless was born of a nine-month bar-brawl in a tavern, high up in the Skjieldborg Mountains. This dwarf is fast becoming a legend in his own life-time for his battle prowess and fearlessness. Gyrd wields the great-axe, Sael Beltide, which means 'Happy Hour.'
Fyxen Ivarsdottrar, sister of Alric is a seasoned warrior fond of animal handling. She wields the axe Cwalu, a weapon sheathed in fire, found at the site of a great battle with her Father, Ivar.
The young half-elf Aethelbrandr is a noble who joined the crew to learn the warrior ways and earn his reputation. He is later made Thegn (lord) of his hometown, Fenwick, just as a civil war in the region rears its ugly head.
No stranger to roguish ways, Ragnar Hairy Breeches is the halfling captain of the Widow-Maker's longship Wyrm-Chaser

Monday, 23 February 2015

The Casket

This ancient object, stolen from the barrow it was placed in long ago, plays a pivotal part in the Widow Maker Chronicles . . .

Alric Ivarsson: Definitive portrait

This image and the next four I'll be doing will function as the guideline for each of the main character's visual details. This is useful when drawing many characters and maintaining continuity in that respect. Here we see Alric, son of Ivar and Runa, brother to Fyxen.

Wednesday, 18 February 2015

Maps of Lynnwyrm's northern region, the Widow-Maker's stomping grounds

Basic map
Territories map as they stand during Oakstead  / Wiglaf's reign of the Hwicce Land (Northern reach of Lynnwyrm)

Weapon designs for a sci-fi role-playing game in the works with Mike Everest

On a different subject, here's a few weapon designs, the rifles used by the New-Earth Confederation a thousand years from now. The disc-blade is an Etheri thrown and close-quarter staple, the Lethe 12 Firespray still employed by some Etheri factions


The five main characters in an ensemble story: Widow-Makers

These characters are still in the initial design stage. Clothing & armour suitable to this Viking & Saxon style story for these characters and others are in the works
Alric Ivarsson of Easthaven. "Right you lot, again! And if I see so much as a nipple past your lame excuse for a skejldborg, you'll be spending the night in Fenwick's midden pit." Veteran and battle captain, Alric has seen a lot of shield-walls.

Born of nine-month bar-brawl in 'The Horn & Tits' tavern, situated in the Skjaldborg Mountains, this hardy Dwarf has earned his name Gyrd The Painless many times over
The young Aethelbrandr, later made Thegn of his small fishing town when his father, Folkvardr retired. Soon after, a civil war breaks out and this half-elf is forced into tough decisions, aided by Alric

Renowned steersman and rogue, Halfling Ragnar Hairy-Breeches, captain of the longship

Fyxen Ivarsdottir, sister to Alric wields the fire-axe Cwalu. The pair often argue but the siblings' bond runs deep
Orc designs for Widow-Makers. There's a first time for everything, and drawing Orcs well is a first for me. Going to get used to drawing ugliness :P

Thursday, 12 February 2015

Rogue's gallery


Rough sketches of the companions that make up the crew of Wyrm-Chaser

Sunday, 17 August 2014

Second digital painting of Husk, replete with her runic-tattoos. I think the slightly gnarly staff in this version helps promote the idea she is a sorceress. I like the notion that her spell-tattoos turn blood-red when she casts magic but otherwise remain this cooler blue/green.

Monday, 4 August 2014



Concept painting of Husk, an Orc of mixed lineage and sorceress with an emerging talent for rune-lore. I'll soon be taking her on a Norse-style journey into a vast, ancient forest in 'A Bronnhelm Tale.' Her spells are synonymous with her skin-art, while her back is marked with a mysterious tattoo of the three Norns or fate-weavers, a ward she does not remember receiving yet brings her luck. Perhaps one day she will discover her benefactor.

Late evening, under the glare of the surface sun, Husk was spared a return to the perpetual horror and strife of her homeland deep in the Iron Mountains. The Witch-Queen Valeris had unleashed the orc-tribes on Bronnhelm's territories but as night began to flood the land, Husk's brethren came to be ambushed and slaughtered by a warband of spear-men, patrolling from nearby Bronnhelm. Before she could be dragged to the corpse-fire the Druid, East-Wind, forbid any man to touch her and took the gray-skinned girl into his flock of outcasts. To him, Husk had been spared a battle-death and was thus miraculous, lucky, a child-curiosity, touched by fate-magic. 

And East-Wind found his intuition to be correct, for he later observed her scribbling runes with discarded charcoal. One winter morning he caught her daubing complex bind-runes on his long-house with the blood of slaughtered live-stock. Over time, his kind heart tamed Husk's wild mind and between chores he would teach her a little more the secrets of rune-carving and the art of inking the skin with spells.

Wednesday, 12 March 2014

Quick drawing of the Widow-Maker, Ingvar, caught between the battle-lines, shouting insults across the field, his enemies desperately attempting to kill him with arrows. He was called to withdraw from scouting when the Orcs ran over the rise but Ingvar's history makes him hot-tempered in battle.
"COME AND DIE YOU WORTHLESS, WEASEL-FACED LICK-SPITTLES!"